(a) Implementation. The provisions of this section
shall be implemented by school districts beginning with the 2024-2025
school year.
(1) No later than August 1, 2024, the commissioner
of education shall determine whether instructional materials funding
has been made available to Texas public schools for materials that
cover the essential knowledge and skills identified in this section.
(2) If the commissioner makes the determination that
instructional materials funding has been made available this section
shall be implemented beginning with the 2024-2025 school year and
apply to the 2024-2025 and subsequent school years.
(3) If the commissioner does not make the determination
that instructional materials funding has been made available under
this subsection, the commissioner shall determine no later than August
1 of each subsequent school year whether instructional materials funding
has been made available. If the commissioner determines that instructional
materials funding has been made available, the commissioner shall
notify the State Board of Education and school districts that this
section shall be implemented for the following school year.
(b) Introduction.
(1) Technology includes data communication, data processing,
and the devices used for these tasks locally and across networks.
Learning to apply these technologies motivates students to develop
critical-thinking skills, higher-order thinking, and innovative problem
solving. Technology applications incorporates the study of digital
tools, devices, communication, and programming to empower students
to apply current and emerging technologies in their careers, their
education, and beyond.
(2) The technology applications Texas Essential Knowledge
and Skills (TEKS) consist of five strands that prepare students to
be literate in technology applications by grade 8: computational thinking;
creativity and innovation; data literacy, management, and representation;
digital citizenship; and practical technology concepts. Communication
and collaboration skills are embedded across the strands.
(A) Computational thinking. Students break down the
problem-solving process into four steps: decomposition, pattern recognition,
abstraction, and algorithms.
(B) Creativity and innovation. Students use innovative
design processes to develop solutions to problems. Students plan a
solution, create the solution, test the solution, iterate, and debug
the solution as needed, and implement a completely new and innovative
product.
(C) Data literacy, management, and representation.
Students collect, organize, manage, analyze, and publish various types
of data for an audience.
(D) Digital citizenship. Students practice the ethical
and effective application of technology and develop an understanding
of cybersecurity and the impact of a digital footprint to become safe,
productive, and respectful digital citizens.
(E) Practical technology concepts. Students build their
knowledge of software applications and hardware focusing on keyboarding
and use of applications and tools.
(3) The technology applications TEKS can be integrated
into all content areas and can support stand-alone courses. Districts
have the flexibility of offering technology applications in a variety
of settings, including through a stand-alone course or by integrating
the technology applications standards in the essential knowledge and
skills for one or more courses or subject areas.
(4) Statements containing the word "including"
reference content that must be mastered, while those containing the
phrase "such as" are intended as possible illustrative examples.
(c) Knowledge and skills.
(1) Computational thinking--foundations. The student
explores the core concepts of computational thinking, a set of problem-solving
processes that involve decomposition, pattern recognition, abstraction,
and algorithms. The student is expected to:
(A) identify and discuss a problem or task and break
down (decompose) the solution into sequential steps;
(B) identify the simple patterns found in the solutions
to everyday problems or tasks; and
(C) create a simple algorithm (step-by-step instructions)
for an everyday task.
(2) Computational thinking--applications. The student,
with guidance from an educator, applies the fundamentals of computer
science. The student is expected to create a sequence of code that
solves a simple problem with or without technology.
(3) Creativity and innovation--innovative design process.
The student takes an active role in learning by using a design process
to solve authentic problems for a local or global audience, using
a variety of technologies. The student is expected to:
(A) practice personal skills and behaviors, including
following directions and mental agility, needed to implement a design
process successfully; and
(B) use a design process with components such as asking
questions, brainstorming, or storyboarding to identify and solve authentic
problems with adult assistance.
(4) Creativity and innovation--emerging technologies.
The student understands that technology is dynamic and impacts different
communities. The student is expected to identify examples of how technology
has impacted different communities.
(5) Data literacy, management, and representation--collect
data. The student defines data and explains how data can be found
and collected. The student is expected to:
(A) explore and collect many types of data such as
preferences or daily routines of people, events, or objects; and
(B) conduct a basic search using provided keywords
and digital sources with adult assistance.
(6) Digital citizenship--social interactions. The student
identifies appropriate ways to communicate in various digital environments.
The student is expected to describe and demonstrate respectful behavior
within a digital environment.
(7) Digital citizenship--ethics and laws. The student
recognizes and practices responsible, legal, and ethical behavior
while using digital tools and resources. The student is expected to:
(A) explain and demonstrate the importance of acceptable
use of digital resources and devices as outlined in local policies
or acceptable use policy (AUP); and
(B) communicate an understanding that all digital content
has owners and explain the importance of respecting others' belongings
as they apply to digital content and information.
(8) Digital citizenship--privacy, safety, and security.
The student practices safe, legal, and ethical digital behaviors to
become a socially responsible digital citizen. The student is expected
to:
(A) identify ways to keep a user account safe, including
not sharing login information and logging off accounts and devices;
(B) identify and discuss what information is safe to
share online such as hobbies and likes and dislikes and what information
is unsafe such as identifying information; and
(C) discuss and define cyberbullying with teacher support
and guidance.
(9) Practical technology concepts--skills and tools.
The student demonstrates knowledge and appropriate use of technology
systems, concepts, and operations. The student is expected to:
(A) select and use a variety of applications, devices,
and online learning environments to create an original product;
(B) describe basic computer hardware, including a variety
of input and output devices, and software using accurate terminology;
(C) perform software application functions such as
file management, collaboration, and the creation and revision of digital
artifacts using a variety of developmentally appropriate digital tools
and resources;
(D) practice ergonomically correct keyboarding techniques
and developmentally appropriate hand and body positions; and
(E) identify, locate, and practice using keys on the
keyboard, including upper- and lower-case letters, numbers, and special
keys such as space bar, shift, and backspace.
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