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TITLE 19EDUCATION
PART 2TEXAS EDUCATION AGENCY
CHAPTER 130TEXAS ESSENTIAL KNOWLEDGE AND SKILLS FOR CAREER AND TECHNICAL EDUCATION
SUBCHAPTER CARTS, AUDIO/VIDEO TECHNOLOGY, AND COMMUNICATIONS
RULE §130.93Video Game Design (One Credit), Adopted 2015

    (B) extend the learning environment beyond the school walls with digital products created to increase teaching and learning in the foundation and enrichment curricula; and

    (C) participate in relevant, meaningful activities in the larger community and society to create electronic projects.

  (21) The student uses technology applications to facilitate evaluation of communication processes and products. The student is expected to:

    (A) write technology specifications for planning/evaluation rubrics documenting variables, prompts, and programming code internally and externally; and

    (B) debug and solve problems using reference materials and effective strategies.

  (22) The student understands technology concepts, systems, and operations as they apply to game programming. The student is expected to:

    (A) identify basic game components, including the game engine, game play subsystems, data structures, models, and interfaces;

    (B) generate random numbers in a program;

    (C) create a program implementing conditional statements;

    (D) develop an appropriate data model;

    (E) demonstrate an understanding of and apply object-oriented game programming;

    (F) demonstrate an understanding of game programming essentials, including event-driven programming, communicating with messages, and device management;

    (G) demonstrate an understanding of the role of game events, the animation loop, and game timing;

    (H) demonstrate an understanding of the role of game engines;

    (I) apply basic game screen design and layout, including visual controls, user interfaces, menus, and options;

    (J) use game control design to understand, access, and control input devices;

    (K) demonstrate an understanding of and apply game animation, including the principles of animation and frame-based animation;

    (L) demonstrate an understanding of game events, including listeners, triggers, and timed events;

    (M) demonstrate an understanding of and implement collision detection, including models and sprite collisions;

    (N) demonstrate an understanding of player progression, including leveling, linear progression, and maintaining high score data; and

    (O) demonstrate an understanding of algorithmic decision making.


Source Note: The provisions of this §130.93 adopted to be effective August 28, 2017, 40 TexReg 6601

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