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TITLE 19EDUCATION
PART 2TEXAS EDUCATION AGENCY
CHAPTER 130TEXAS ESSENTIAL KNOWLEDGE AND SKILLS FOR CAREER AND TECHNICAL EDUCATION
SUBCHAPTER NMARKETING
RULE §130.386Sports and Entertainment Marketing (One-Half Credit), Adopted 2015

    (E) explain and give examples of marketing of sports and entertainment.

  (16) The student understands the impact event marketing has on the sports and entertainment industry The student is expected to:

    (A) define event marketing;

    (B) explain and provide examples of how event marketing attracts all three components of the event triangle (event, sponsor, and spectator); and

    (C) develop an effective event marketing strategy for a sports and entertainment product.

  (17) The student has an understanding of sponsorship proposals and contracts. The student is expected to:

    (A) identify components and content for a sponsorship proposal;

    (B) define and explain sponsorship issues;

    (C) categorize costs associated with a sponsorship;

    (D) identify types of sponsorship sales and relationship development;

    (E) examine benefits of sponsorship opportunities; and

    (F) explain laws that may affect a sponsorship agreement.

  (18) The student has an understanding of endorsement contracts. The student is expected to:

    (A) identify components of endorsement contracts;

    (B) discuss issues related to celebrity behavior on endorsements; and

    (C) research the rationale for a business to engage in endorsement contracts.

  (19) The student understands the importance of branding. The student is expected to:

    (A) define branding;

    (B) differentiate between types of brands;

    (C) identify examples of brand equity and brand extension in sports and entertainment;

    (D) explain the value in building a strong brand; and

    (E) determine the characteristics of a successful brand.

  (20) The student understands the importance of licensing. The student is expected to:

    (A) define licensing;

    (B) distinguish between licensor and licensee;

    (C) explain the advantages and disadvantages of licensing; and

    (D) identify examples of licensing in sports and entertainment.

  (21) The student knows the effect the fan experience has on the success of a sports business. The student is expected to:

    (A) explain how promoting and implementing a positive fan experience impacts revenues;

    (B) describe situations that impact the fan experience;

    (C) describe the concept of the fan/spectator experience;

    (D) define the term game operations;

    (E) explain the role of game entertainment in the sports business;

    (F) define game attractiveness;

    (G) identify game involvement activities that enhance fan experience; and

    (H) create a game operations plan to increase game attractiveness.

  (22) The student understands the importance of effectively communicating information with customers, media, and fans. The student is expected to:

    (A) explain why communications in sports and entertainment are important;

    (B) understand issues that impact the business of sports and entertainment;

    (C) define media;

    (D) understand the importance of media rights;

    (E) define publicity;

    (F) differentiate between publicity, public relations, media relations, and community relations;

    (G) create a press release;

    (H) create a press kit; and

    (I) simulate a press conference.

  (23) The student understands the strategies of successful entertainment marketing. The student is expected to:

    (A) discuss the different kinds of entertainment distribution;

    (B) identify strategies to market entertainment products; and

    (C) explain the promotional value of entertainment awards.


Source Note: The provisions of this §130.386 adopted to be effective August 28, 2017, 40 TexReg 6601

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